MIZLY STUDIO

We build games — and the systems that make them earn.

A four-person Unity studio based in Belgrade, Serbia (CET). We ship mobile games, and we wire the unglamorous machinery behind them: ad mediation, a backend control plane, re-engagement, and analytics that price a user honestly.

Live on Google Play

Flagship

Merge Mob: Collect & Breed

Built and operated end-to-end by us — and the title that runs the full production stack we offer to clients: LevelPlay + AdMob mediation with bidding, Firebase Remote Config, device-verified FCM push, GA4 with real revenue values.

Also live

Ascend

An earlier title, live in production.

What we do for other studios

Monetization & LiveOps engineering

Ad mediation wire-up (LevelPlay / ironSource / AdMob, waterfall and in-app bidding), a Firebase Remote Config control plane so you can change a live game without shipping a build, FCM server push, and GA4 wired for real ROAS and LTV. Fixed scope, verified on a real device, handed back with docs.

Start with a free Ad Health Audit. We look at your live game's monetization setup and tell you what's broken and what it's leaking — every finding citing evidence you can check yourself. No retainer. The first thing we look for is a missing mediation adapter in the build: it kills a network silently, throws no error, and looks exactly like "still in review." It cost us a launch week once.

Playable ads

HTML5 playables to network spec (MRAID / AppLovin / LevelPlay / Unity Ads / Mintegral) — single file, instant load. Built by people who actually run the games they advertise. White-label welcome: your client, your name, our hands.

Unity prototypes & work-for-hire

Greybox-to-testable hypercasual and hybridcasual prototypes, features on live games, and release engineering. Same working day as EMEA teams.

How we work

Device-verified or it isn't done. Mediation and push both lie in the Editor. Nothing is finished until it's proven on real hardware.

We know the silent failures — the ones that cost revenue without throwing an error. Not because we read about them, but because they cost us. That's the part worth paying for.

Honest reporting. If something is unverified, we say unverified. We'd rather tell you a boring true thing than an exciting guess.